The Art Direction of IsometricLow-Poly

For the art direction, I am going for a surreal and minimalist approach. The reason is to let people immerse into the world without giving them full details of the objects and environment but rather letting them visualize it themselves. It's a combination of audience's imagination and memories assisted through Isometric low-poly visual. 




These are some of the props that i have downloaded from Unity Store and used it in my levels. I have to be very careful because not everything are suitable to the art style that I envisioned even though everything is low-poly.




I have also downloaded the "Simple Home Stuff" for my levels. I had to tweak some of the shape and colors so it would blend into the environment nicely. All these props helped me along the way to realizing the whole environment for each levels, whether its for placeholders outside the window or some interior decoration to make the world seems like someone lived in it before.

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