Tom's Monologue Script & Scene Description
For this blog we will be looking into the scripts that the voice actor is going to use in the game that I am developing. Luckily enough, I have a friend which are very fluent in English and have voice acting experience before. He was kind enough to collaborate with me to bring this game to life.
For the opening and ending scene, there won't be any visual on screen instead, I will be relying on the sfx and the voice to establish the current location and situation which Tom will be in. I have seen game and movies suing this method to convey the storytelling part and it worked quite well as it is short and clear to the audience. Plus it also uses the audience's imagination through hearing the ambient noise and dialogue, and let them visualize the scenario.
I have written out the objects that Tom is supposed to interact with and planning to add more so the level itself will have stories peppered throughout the room. It has been a great experience to work with Kai, the voice actor for Tom. We discussed the script together to make sure the character speaks in a proper English sentences to avoid breaking the immersion. We spent quite a lot of time in building up the character's background and personality. This is important as it will give the audience someone to care about and resonate with, thus giving life to the game character is my first priority in storytelling.
Kai, the voice of Tom Livingston
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For the opening and ending scene, there won't be any visual on screen instead, I will be relying on the sfx and the voice to establish the current location and situation which Tom will be in. I have seen game and movies suing this method to convey the storytelling part and it worked quite well as it is short and clear to the audience. Plus it also uses the audience's imagination through hearing the ambient noise and dialogue, and let them visualize the scenario.
I have written out the objects that Tom is supposed to interact with and planning to add more so the level itself will have stories peppered throughout the room. It has been a great experience to work with Kai, the voice actor for Tom. We discussed the script together to make sure the character speaks in a proper English sentences to avoid breaking the immersion. We spent quite a lot of time in building up the character's background and personality. This is important as it will give the audience someone to care about and resonate with, thus giving life to the game character is my first priority in storytelling.

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